AzureLib

Creating Static (No Animations) Armor


How to create static (No Animations) Armor

Creating your Renderer

This renderer is responsible for how your armor is displayed in the game.

It connects the armor with the following:

  1. Geometry file (geo.json): Defines the 3D model of the armor.
  2. Texture file (.png): The visual appearance of the armor (applies over the geometry).
public class ExampleArmorRenderer extends AzArmorRenderer {
private static final ResourceLocation GEO = ResourceLocation.fromNamespaceAndPath(
YOUR_MOD_ID,
"geo/item/examplearmor.geo.json"
);
private static final ResourceLocation TEX = ResourceLocation.fromNamespaceAndPath(
YOUR_MOD_ID,
"textures/item/examplearmor.png"
);
public ExampleArmorRenderer() {
super(AzArmorRendererConfig.builder(GEO, TEX).build());
}
}

Registering your Renderer

Now simply call the AzArmorRendererRegistry#register() in your onInitializeClient for Fabric and FMLClientSetupEvent for Neoforge/Forge

AzArmorRendererRegistry.register(ExampleArmorRenderer::new, YourItemRegistry.YOUR_ARMOR_HELMET,
YourItemRegistry.YOUR_ARMOR_CHESTPLATE,
YourItemRegistry.YOUR_ARMOR_LEGGINGS,
YourItemRegistry.YOUR_ARMOR_BOOTS);