Biome Blends

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📖 Introduction

Biome Blends is a mod that lets you apply a specific biome to a targeted location using blends. By default, it provides blends for all the vanilla biomes, but you can also define your own blends using data packs.

🎨 Custom Blend Capabilities

While the default blends are basic, the data pack format supports extensive customization, which includes:

  • Restricting usage by biome, dimension, or namespace
  • Defining vertical and horizontal range of effect
  • Specifying a remainder item after use
  • Custom sounds and particles when applying the blend
  • Assigning a biome namespace instead of a specific biome

If the existing system doesn’t support your use case, make sure to open an issue on Github or to join the Discord and share your suggestions!

✨ Creating a Custom Blend

Prerequisites

Creating custom blends requires both data and resource packs. Before you begin, make sure you have:

  • Text editor with JSON highlighting, such as Visual Studio Code
  • Basic understanding of the JSON syntax
  • Basic knowledge of data pack and resource pack formats

Getting Started

Creating a custom blend includes the following three elements:

  1. Blend definition (data pack), which specifies your blend's behavior.
  2. Blend assets (resource pack): the model and the translated name of the blend.
  3. Recipe (data pack), which will be used to obtain the blend.