📖 Introduction
Biome Blends is a mod that lets you apply a specific biome to a targeted location using blends. By default, it provides blends for all the vanilla biomes, but you can also define your own blends using data packs.
🎨 Custom Blend Capabilities
While the default blends are basic, the data pack format supports extensive customization, which includes:
- Restricting usage by biome, dimension, or namespace
- Defining vertical and horizontal range of effect
- Specifying a remainder item after use
- Custom sounds and particles when applying the blend
- Assigning a biome namespace instead of a specific biome
If the existing system doesn’t support your use case, make sure to open an issue on Github or to join the Discord and share your suggestions!
✨ Creating a Custom Blend
Prerequisites
Creating custom blends requires both data and resource packs. Before you begin, make sure you have:
- Text editor with JSON highlighting, such as Visual Studio Code
- Basic understanding of the JSON syntax
- Basic knowledge of data pack and resource pack formats
Getting Started
Creating a custom blend includes the following three elements:
- Blend definition (data pack), which specifies your blend's behavior.
- Blend assets (resource pack): the model and the translated name of the blend.
- Recipe (data pack), which will be used to obtain the blend.