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icon: arcanelens:magic_lens
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# Spells

17 spells span offense, utility, and support, plus one Skill Tree-exclusive spell. Learn them from [Ancient Spell Books](@arcanelens:ancient_spell_book) found in the dungeon, then assign them to a [Magic Lens](@arcanelens:magic_lens) at an [Inscription Workbench](@arcanelens:inscription_workbench).

## Offense

- **Fireball**
- **Frost Bolt**
- **Lightning Strike**
- **Chain Lightning**
- **Meteor Shower**
- **Poison Bolt**
- **Life Drain**
- **Shockwave**
- **Arrow Volley**

## Utility

- **Blink**
- **Gravity Pull**
- **Invisibility**
- **Pocket Dimension** — teleports you into your own personal room in a private dimension. Casting it again while inside teleports you back to exactly where, and which way, you left from. Skill Tree-only — it's excluded from the dungeon's spell book loot pool, so it can't be found any other way. Each player's room starts at 9x9 and can be upgraded up to 15x15 through the Skill Tree.

## Support

- **Heal**
- **Arcane Shield**
- **Haste Surge**
- **Summon Ally**

> [!TIP]
> Casting extra copies of a spell you already know (locked or configurable) increases its effect by 25% and cuts its mana cost by 10% per extra copy, up to 3 stacked copies. See [Magic Lens](@arcanelens:magic_lens) for how locked and configurable slots work.
