---
title: How to Export Your Project
hide_meta: true
---

So you have finished your model and want to save it, its textures and it's animations, simply follow the steps below for each asset.

## Exporting the `geo.json` model.

- Open `File` and then select `Export` and choose `Export Azurelib .geo Model`

<Callout variant="danger">
    This file **MUST** be saved in the geo folder
</Callout>
<Callout variant="info">
    You can save these files into sub folders of the geo folder to help organize your assets.
    <br></br>

    Examples:
        - Entities: `/assets/modid/geo/entities`
        - Block Entities: `/assets/modid/geo/blockentities`
        - Items: `/assets/modid/geo/items`
        - Armor: `/assets/modid/geo/armors`

</Callout>
- Now save this file to your projects geo assets folder (Example: `/assets/modid/geo/`)


## Exporting the Item Display Settings

If your model is one that will be used an item or reused as an Item, you will want to export your Item Display Settings file then.

<Callout variant="danger">
    This file **MUST** be saved as the same as items resource name, so if it's called yourmodid:superitem in game, it must be saved as `superitem.json` in your `/assets/modid/models/item/` folder
</Callout>

- Open `File` and then select `Export` and choose `Export Azurelib Display Settings`

## Exporting the `texture` file

<Callout variant="info">
    You can save these files into sub folders of the textures folder to help organize your assets.
    <br></br>

    Examples:
        - Entities: `/assets/modid/textures/entities`
        - Block Entities: `/assets/modid/textures/blockentities`
        - Items: `/assets/modid/textures/items`
        - Armor: `/assets/modid/textures/armors`

</Callout>

- Right-click the texture in the Textures panel and choose `Save As`

<ModAsset
  width="30%"
  title="Modrinth Download"
  location="azurelib:savetexture"
/>

## Exporting the Animation JSON

- Open `Animate` to open the Animation screen

- Now open the `Animation` menu in the top left corner.

- Click `Export Animations...`

<Callout variant="danger">
    This file **MUST** be saved in the animations folder
</Callout>
<Callout variant="info">
    You can save these files into sub folders of the animations folder to help organize your assets.
    <br></br>

    Examples:
        - Entities: `/assets/modid/animations/entities`
        - Block Entities: `/assets/modid/animations/blockentities`
        - Items: `/assets/modid/animations/items`
        - Armor: `/assets/modid/animations/armors`

</Callout>
- Click confirm to save your JSON file to your projects animations assets folder (Example: `/assets/animations/geo/`)