---
history:
  - 2.3.2.0: Disabled Bio-Forge progression by default because of incompatibility issues with NERB and other mods that remove recipe book syncing
  - 2.2.3.0: Added server configs
  -   2.9.0.0: Added configs for enlargement and shrinking serum
  -   2.9.3.0: Added configs for absorption serum
  -   2.9.7.0: Re-enable Bio-Forge progression by default because there is a replacement mod for NERB called ORB which is compatible
---

# Configs

## Server Config

```toml
# biomancy-server.toml

[recipes]
	#Determines if the BioForge recipes need to be unlocked to be able to craft them
doBioForgeRecipeProgression = true

[trades]
	#Determines if villagers will sell biomancy items
	addTradesToVillagers = true
	#Determines if wandering traders will sell biomancy items
	addTradesToWanderingTrader = true

[flesh-growth]
	#Determines how much primal energy the Cradle can supply to nearby malignant flesh veins
	#Allowed Values: NONE, LIMITED, UNLIMITED
	primalEnergySupplyOfCradle = "LIMITED"

[pehkui-integration]
	[pehkui-integration.enlargement-serum]
	#Maximum scale a mob/player can reach. A value of 2.0 doubles the size of the mob/player.
	#Range: 0.01 ~ 100.0
	maxScale = 2.0
	#How much to add to the scale on each injection.
	#Range: 0.01 ~ 100.0
	scaleStep = 0.25
	
	[pehkui-integration.shrinking-serum]
	#Minimum scale a mob/player can reach. A value of 0.5 half's the size of the mob/player.
	#Range: 0.01 ~ 100.0
	minScale = 0.25
	#How much to subtract from the scale on each injection.
	#Range: 0.01 ~ 100.0
	scaleStep = 0.25

[absorption-serum]
#Maximum number of absorption hearts.
#Range: 0.5 ~ 1000.0
maxHearts = 10.0
#How many absorption hearts to add on each injection.
#Range: 0.5 ~ 100.0
heartsIncrement = 2.0
```

<Callout variant="info">
Please note that server configs are world specific (and synced from server to client). To apply the same config to each newly created world (in singleplayer) add a
`biomancy-server.toml` config into the global `defaultconfigs` folder.
</Callout>
