# Custom Blend Resource Pack

The model and the name of the blend can be customized using a resource pack.

## Blend Model

By default, all blends use the bland blend model. To change that, define a custom model at `assets/<namespace>/models/blend_type/<blend_name>.json`.

The simplest option is to create a 2D item model. Biome Blends provides a few blend textures that can be used:
- `bumpy_blend`
- `fluffy_blend`
- `rocky_blend`

```json
{
  "parent": "minecraft:item/generated",
  "textures": {
    "layer0": "biomeblends:item/bumpy_blend"
  }
}
```

## Blend Color

You can apply a color tint to the blend's texture using a [datapack](./datapack-format#blend-color).

## Blend Translation

Each blend type requires a translation for its name, which has to be specified in `assets/<namespace>/lang/en_us.json`:

```json
"blend_type.<namespace>.<blend_name>": "Blend Name"
```