# Trap

Freezes mobs in place. Every mob inside the circle is held still. The circle pays mana per mob it holds, so an underfunded circle holds fewer mobs rather than none, and the ones farthest out are let go first.

Higher levels cover a wider area. It can be drawn on a floor or a ceiling, and it pairs well with [Harm]($circles/harm).

| Circle | Mana (cast) | Mana upkeep (per batch) | Mana working (per batch) |
|---|---|---|---|
| Trap I | 200 | 2 | 1 |
| Trap II | 200 | 4 | 1 |
| Trap III | 200 | 6 | 1 |
| Trap IV | 200 | 8 | 1 |
| Trap V | 200 | 10 | 1 |
| Trap VI | 200 | 12 | 1 |
| Trap VII | 200 | 14 | 1 |
| Trap VIII | 200 | 16 | 1 |
| Trap IX | 200 | 18 | 1 |
