---
title: LightWithin configs
---
# Client config files
### Filename: `lightwithin_client.yml`
Client side config which manages display settings like the position of rendered items on screen like the runes and the light icons. Can be edited in game using [YetAnotherConfigLib](https://modrinth.com/mod/yacl). Here you can find a copy updated to 1.2.0:
Note: you can't manually change the presets, you will need to use YACL to do that. But you can still change the x,y values.

```yaml
#The version of the config. DO NOT CHANGE IT :D | default= 2 | type= Integer
version:2

#This config file lets you modify client rendering options, such as displaying the light ready icon in a different location or hiding it
#The maximum x coordinate of your screen seems to be: 640, while your y coordinate seems to be: 331 and your scale factor: 3.0

#The x coordinate of the light ready icon position on your screen. A value of 0 corresponds to left side. | default= 10 | type= Integer
light_ready_icon_x:10
#The y coordinate of the light ready icon position on your screen. A value of 0 corresponds to top side. | default= 10 | type= Integer
light_ready_icon_y:10
#The x coordinate of the light charge icon position on your screen. A value of 0 corresponds to left side. | default= 10 | type= Integer
light_charge_icon_x:10
#The y coordinate of the light charge icon position on your screen. A value of 0 corresponds to top side. | default= 10 | type= Integer
light_charge_icon_y:10
#Make this number bigger to make the light ready icon bigger, make it smaller to have a smaller light icon! | default= 1.0 | type= Double
light_ready_scale_factor:1.0
#Make this number bigger to make the light charge icon bigger, make it smaller to have a smaller light icon! | default= 1.0 | type= Double
light_charge_scale_factor:1.0
#Make this number bigger to make the light runes bigger, make it smaller to have a smaller rune! | default= 0.5 | type= Double
runes_scale_factor:0.5
#The position of the light ready icon using presets, such as CENTER, TOP/BOTTOM LEFT/RIGHT etc. Can only be modified while using YACL. | default= TOP_LEFT | type= String
light_ready_preset:TOP_LEFT
#The position of the light charge icon using presets, such as CENTER, TOP/BOTTOM LEFT/RIGHT etc. Can only be modified while using YACL. | default= TOP_LEFT | type= String
light_charge_preset:TOP_LEFT

#Hide the light charges icon, but still displays the light ready one, or the error one if you do something that's not allowed | default= false | type= Boolean
hide_light_charge_icon:false
#See players that have light charges ready glow like a GlowSquid | default= true | type= Boolean
show_charged_player_glow:true
#Setting this value to false will disable runes from rendering even in first person | default= true | type= Boolean
show_runes:true
#How many seconds should the runes last on screen? | default= 3 | type= Integer
show_runes_for:3
#Scale of the item or target icons displayed after interacting with the Luxcognita berry | default= 5.0 | type= Double
ingredient_target_scale:5.0
#How many seconds should the item and target icons last on screen? | default= 5 | type= Integer
show_ingredient_target_for:5
#Setting this value to true will activate your light as soon as it's ready. WARNING: it may be disabled by the server! | default= false | type= Boolean
auto_light_activation:false
#The color that will indicate enemies with the forest aura vision. You must install ColoredGlowLib to see the effect. | default= 560d03 | type= String
forestaura_enemy_color:560d03
#The color that will indicate allies with the forest aura vision. You must install ColoredGlowLib to see the effect. | default= 2dd8ac | type= String
forestaura_ally_color:2dd8ac
#Accessibility setting. Disable this if you don't want to see the Intoxicated effect shader (may give motion sickness) | default= true | type= Boolean
forestaura_intoxication_shader:true
#Accessibility setting. Turn this off to not see the warning message every time the intoxication effect is applied to you | default= true | type= Boolean
intoxication_shader_warning:true
```