---
title: Camera Stand
id: exposure:camera_stand
type: item
---

#### Camera Stand is an entity that can hold a Camera to take photos remotely.

<div style={{ textAlign: "center" }}>
<Asset location="exposure:camera_on_stand" width={300} title="Camera on Stand" style={{ textAlign: "center" }}/>
</div>

Interacting with stand while holding a Camera will **place** it on the stand.\
Interacting with Camera on stand will allow you to position it and access all usual viewfinder-related functionality.\
Interacting while **sneaking** to open Camera Attachments menu, or install/swap an attachment if appropriate item is held.

<div name='INFO' style={{ display: 'inline-block', margin: '2px' }}>
    <div style={{ display: 'flex', alignItems: 'top', backgroundColor: '#21252b', borderRadius: '6px', padding: '8px 12px' }}>
      <InfoIcon style={{ color: '#63b3eb', marginRight: '8px' }} width={20} />
      <span style={{ color: '#63b3eb', fontSize: '15px' }}>Selfie mode is not available with stand</span>
    </div>
</div><br/>

Hitting the stand will pop the Camera off it. Hitting it again will break the stand.

## Self-Timer
Allows you to photograph yourself from the distance.

## Redstone
Camera Stand can be activated by redstone pulse. Shutter will be released 2 ticks after receiving redstone signal.

## Boats and Minecarts
- Camera Stand can be placed in a boat by sneak+using the item on it.
- Minecarts will pickup the stand when near it.
<br/>
## Inner workings
- Camera Stand has an **owner** - player who placed it or interacted with it first. This determines who will get advancements for shooting.
- To take (render) the image, a player must be nearby. Stand cannot render anything by itself. Player needs to "see" through the camera.
- When shutter is released - Stand will first check if the owner is in working range to make the photo. If owner is not there - it'll choose closest player in it's working range (can be disabled in config).
    - If photo is taken using another player - it will look like this player sees the world, and it may be very different to your view (resourcepacks, shaders, etc).

<div name='WARNING' style={{ display: 'inline-block', margin: '2px' }}>
    <div style={{ display: 'flex', alignItems: 'top', backgroundColor: '#282621', borderRadius: '6px', padding: '8px 12px', outline: '1px solid #9d6712' }}>
      <TriangleAlertIcon style={{ color: '#f5aa35', marginRight: '8px' }} width={20} />
      <span style={{ color: '#f5aa35', fontSize: '15px' }}>When no players are in range when shutter is released - Camera will malfunction and shot will not be taken.</span>
    </div>
</div><br/>

