Greetings and welcome to the world of biopunk and flesh-magic. Biomancy is a flesh-based tech mod that aims to provide a unique (magi-)tech mod experience that includes themes of manipulating living things and creating living/organic constructs/machines. Most things are loosely inspired by biological processes/quirks while still retaining creative freedom by explaining "plot holes" with "magic".
Biomancy Has Integrations for:
Biomancy Has Compatibility for:
- Digester accepts any food automatically
- Raw Meat from: Farmer's Delight, Alex's Mobs
- Alex's Mobs
- Alex's Caves
Compatibility between Biomancy and Create
The compatibility for Create has been extracted into its own dedicated mod called Bio-Factory.
Features:
- Nutrient Fluid for transporting nutrients over pipes into Biomancy Machinery
- mixing recipe for converting Nutrient Paste into Nutrient Fluid
- heated compacting recipe for converting Nutrient Fluid to Nutrient Bar
- compacting recipe for Nutrient Bars
- compacting recipes for various Flesh Blocks
- acid splashing recipes (fan processing) for corroding blocks such as copper, stone bricks, etc.
- fluid effects for open-ended pipes spilling gastric acid and nutrients fluid
- ability to pump fluids (potions , honey, milk and builders tea) into the cradle
- alternative recipe for Rich Soil from Farmer's Delight
- ability to combine the Acolyte Helmet with the Goggles
- Flesh Door & Iris Door work on contraptions/trains
The mod can be found on CurseForge and Modrinth:
Other Mods having Compatibility for Biomancy
- Dramatic Doors
- Fungal Infection: Spore
- adds crafting recipes for spore weapons to the Bio-Forge