# Disintegration

Erases the mobs around the spot you aim at. The mobs in the circle are held in place while the spell charges, then every one at or under the level's health threshold (its current health, not its maximum) dies outright, with its loot, XP and kill credit going to you. Anything healthier takes damage instead. Tamed animals are spared, and another player caught in the circle takes 10 damage rather than being erased.

Higher levels trade reach for power: the radius shrinks from 6.5 blocks at I down to 1.5 from VI, while the threshold climbs. At level X the threshold is unlimited, so everything in the radius dies. Costs a very large amount of mana and soul.

| Circle | Mana (cast) | Soul (cast) | Radius (blocks) | Damage (HP) | Damage to players (HP) | Instant-kill threshold (HP) |
|---|---|---|---|---|---|---|
| Disintegration I | 50000 | 1 | 6.5 | 4 | 10 | 8 |
| Disintegration II | 50000 | 2 | 5.5 | 8 | 10 | 12 |
| Disintegration III | 50000 | 3 | 4.5 | 16 | 10 | 20 |
| Disintegration IV | 50000 | 4 | 3.5 | 30 | 10 | 40 |
| Disintegration V | 50000 | 5 | 2.5 | 60 | 10 | 80 |
| Disintegration VI | 50000 | 6 | 1.5 | 80 | 10 | 100 |
| Disintegration VII | 50000 | 7 | 1.5 | 175 | 10 | 250 |
| Disintegration VIII | 50000 | 8 | 1.5 | 200 | 10 | 500 |
| Disintegration IX | 50000 | 9 | 1.5 | 400 | 10 | 800 |
| Disintegration X | 50000 | 10 | 1.5 | 0 | 10 | 1000000 |
