# Field

Wraps you, or a player you aim at, in a shield that soaks incoming damage until it runs out, then ends. Aimed at anything else, it shields you. There are no extra hearts: hits simply stop landing, and the shield flashes where each blow strikes.

Levels I to IX soak more damage the higher they go and last up to 10 minutes, which is longer than most fights. Field X is different: its buffer is tiny, but no mob will target the wearer and hostiles that come close turn and flee. It has no timer, and ends when the buffer is spent or the wearer hurts themselves, falls or drowns. Cure ends any Field.

| Circle | Mana (cast) | Health (HP) | Duration (ticks) | Repels hostiles |
|---|---|---|---|---|
| Field I | 500 | 20 | 12000 | — |
| Field II | 1000 | 40 | 12000 | — |
| Field III | 1500 | 60 | 12000 | — |
| Field IV | 2000 | 80 | 12000 | — |
| Field V | 2500 | 100 | 12000 | — |
| Field VI | 3000 | 150 | 12000 | — |
| Field VII | 3500 | 200 | 12000 | — |
| Field VIII | 4000 | 300 | 12000 | — |
| Field IX | 4500 | 400 | 12000 | — |
| Field X | 5000 | 2 | 0 | yes |
