# Stands

Yes, those Stands.

A Stand fights at your side. Hold attack with your Stand out and it rush-punches whatever you're looking at. Each Stand
also has a **special ability** on the *Use Stand ability* key, and a stat card graded from A to D.

## Awakening

A **Stand Arrow** awakens a Stand. Stand Arrows are found in the ancient cities deep underground. The Arrow judges your
soul: if you are worthy, a Stand rises beside you at a price in soul. If you are not, the Arrow leaves you at half a
heart and flies off. Certain items you carry can steer which Stand you get.

## The Stands

| Stand | Power | Speed | Range | Durability | Precision | Potential | Ability |
|---|---|---|---|---|---|---|---|
| Netherstar Silver | A | A | C | A | A | A | **Rush:** three extra blocks of reach for five seconds. |
| Insane Diamonds | A | A | D | B | B | C | **Restore:** heals everyone nearby and puts recently destroyed blocks back, as far as your soul pays. At Precision B or better it restores containers too. |
| Undying Queen | A | B | D | A | B | A | **Bomb:** touch blocks with a bare hand to prime them, then detonate them all at once with TNT force. |
| Redstone Mage | B | B | C | B | C | D | **Fire Ankh:** a fireball carrying your Stand's power. |
| Emerald Pontiff | C | B | A | B | C | D | **Emerald Splash:** eight homing shots at your target, up to 32 blocks. |
| The End | A | A | C | A | B | B | **Time Stop:** stops time around you for a few seconds. |

Every ability costs soul and has a short cooldown. A Stand withdraws rather than take your soul below its floor.

**The End** never comes from an Arrow. It belongs to **Deo**, who can stop time for the entire server, and he
teaches it only to someone who already has a Stand.

## For pack makers

Stands are datapack files under `data/<namespace>/stand/`. Each names its stat card, its ability and its skin texture,
so a pack can add its own. `stand_focus/` decides which items steer an awakening.
