---
title: World Interaction Upgrade
id: excessive_utilities:world_interaction_upgrade
related_items: [excessive_utilities:world_interaction_upgrade]
type: item
---

**World Interaction Upgrades** can be placed inside [Item and Fluid Transfer Nodes](@excessive_utilities:transfer_nodes) to make them interact with the world in various ways.

## Item Transfer Nodes

If the Node is placed on nothing, it will pick up items from the ground and store them in its buffer.

There are a number of `excessive_utilities:world_interaction_item` recipes, which take the following as "ingredients":

- The blockstate the Node is placed on
- The blockstates around that block
- The blockstate behind that block

On Cobblestone that's adjacent to Lava and Water sources, the Node will generate Cobblestone.

On Soul Soil that's adjacent to Blue Ice and a Lava source, the Node will generate Basalt.

On Stone that's adjacent to a Lava source with Water behind it, the Node will generate Stone.

## Fluid Transfer Nodes

If the Node is placed on a Water source block that has at least two other adjacent Water source blocks, the Transfer Node will continually fill itself with Water.

This is the only default `excessive_utilities:world_interaction_fluid` recipe.

<PrefabObtaining/>