Araxer’s Bestiary supports three high‑level progression styles controlled by the config option progressionSystemType:
- ranks: E→S ranks per entity (default). Within this style, you choose how E→S advances with
esMode: points or chance. - kills: classic kill‑count thresholds unlock information (no E→S ranks).
- sighting: discover entities primarily by observing them with a spyglass.
This page summarizes how each style works and links to detailed guides.
Quick compare
- Ranks (E→S)
- Two mechanics for E→S:
- Points mode: deterministic points toward per‑step thresholds.
- Chance mode: probabilistic rank‑up rolls per interaction.
- After S, optional Rank‑X challenges are available for long‑term mastery.
- Two mechanics for E→S:
- Kills mode
- Information unlocks at fixed kill thresholds: spawn locations, loot icons, chances, descriptions, advanced stats.
- No E→S bar or ranks; simply “knowledge increases with kills.”
- Sighting mode
- Focus on discovery by observation: spyglass sightings mark entities as known and can unlock information without combat.
See details:
- Ranks and E→S: progression/ranks
- Rank‑X challenges: progression/rank-x
- Kills mode: progression/kills
- Sighting mode: progression/sighting
Configuration at a glance
Server config keys relevant to progression:
- progressionSystemType: "ranks" | "kills" | "sighting" (default: "ranks")
- esMode (when ranks): "points" | "chance" (default: "points")
- enableProgressiveRankDifficulty: applies to chance mode to make higher ranks rarer.
- Visibility thresholds (when ranks or kills):
- spawnLocationRank / spawnLocationThreshold
- lootIconRank / lootIconThreshold
- lootChanceRank / lootChanceThreshold
- advancedAttributesRank / advancedAttributesThreshold
- descriptionRank / descriptionThreshold
- Global progression bar (header):
- globalRankProgressBarType: "S" (S‑ranks) or "X" (Rank‑X)
- enableGlobalRankProgressBarCycling: toggle cycling by clicking the header bar
For every option and default, see: config/configuration-reference.