Yes, you can add anything to your modpack.
Two ways of adding content to the modpack.
-
To re-use already existing files on server use
syncedFiles
read more in config. As an example with default config it creates modpack containing every mod (file ending with .jar) from server~/mods/
folder. -
To add more files to modpack use separate directory
~/automodpack/host-modpack/main/
. For example to add more mods create foldermods
and place there mods so that will be~/automodpack/host-modpack/main/mods/
your-mod.jar
. Or to add resourcepacks analogically create folderresourcepacks
and place there resourcepacks so that will be~/automodpack/host-modpack/main/resourcepacks/
your-resourcepack.zip
.
Heads up!
Do not place in the modpack cache files, like connector's .connector
directory, its not supposed to be provided within modpack and it break seamless/reboot-less updates.
Both of these methods translate to the ~/.minecraft/
on client side (root directory of minecraft instance).
Remember to regenerate the modpack using /automodpack generate
(see commands)