Oritech

Reactor Design Principles

You can design your reactors as you wish. In general, dual or quad rods are more fuel-usage efficient (e.g. they generate more total RF per pellet), but are also much harder to cool.

You can use active cooling with the heat absorbers, or passive cooling with just heat vents. When surrounded by active components on all sides, a single absorber may absorb up to 16 * 4 = 64 Heat per Tick, but does require ice to work. You can create ice from water with the industrial chiller.

A single heat vent can vent heat based on the hottest neighboring block. At 1000 Degrees, it will vent 14 Heat, and at 0 Degrees just 4. Depending on your goals you probably want to either spread the heat with heat spreaders to many vents, or surround a few absorbers with heat pipes.

Based on the provided formulas, here's a small table that did some of the math for you:

Rod TypeRod CountInternal PulsesExternal PulsesTotal PulsesHeat GeneratedRF GeneratedVents needed at 0 CVents Needed at 1000 CAbsorber Contacts needed
single rod1101432111
1112664211
1123896211
114516160421
double rod240412128311
241516160421
242622192622
244836256933
24812763841965
quad rod412012763841965
412113884162276
4122141024482687
41241613251233109
412820204640511513
4121628396896992925

Reactor design can vary. A small reactor may be good enough for early-midgame power generation, while massive reactors may be needed in the lategame. When testing designs, it is often advisable to use small pellets to allow faster shutdown should the reactor begin overheating.

Usually a few fuel rods are surround by heat pipes and cooling components, as below:

oritech:area/reactor_small_layout

For bigger reactors with denser rods, you'll need a lot more cooling. Note that not all interior blocks need to be filled:

oritech:area/reactor_bigger_layout