LogoPassiveSkillTreeJS

Examples

Checked-in reference samples live under:

examples/kubejs/passivestjs/

These files are intentionally not auto-loaded by KubeJS.

File Map

01_startup_registry_runtime.js

  • startup registry definitions
  • custom living condition
  • custom skill bonus multiplier
  • custom event listener
  • custom skill bonus
  • custom skill requirement

02_server_skill_tree_content.js

  • full PassiveSTJSEvents.skillTreeContent(...) sample
  • tree title, root node, regular nodes, requirement node
  • custom runtime bonus and listener wiring
  • a node that points toward workbench item-bonus flow

03_server_runtime_api.js

  • PassiveSkillTreeJS.player(...)
  • PassiveSkillTreeJS.skill(...)
  • PassiveSkillTreeJS.tree(...)
  • skill point grant and consume
  • learn and reset examples

05_server_requirement_listener_chain.js

  • focused requirement plus listener wiring
  • smaller sample when you do not need the full showcase tree

06_client_lang_entries.js

  • ClientEvents.lang('en_us', ...)
  • ClientEvents.lang('zh_cn', ...)
  • workbench text
  • equipment type translations
  • sample tree titles and descriptions

07_server_runtime_helper_samples.js

  • player-bound skill(...)
  • learned()
  • canLearn()
  • requirement, bonus, and listener inspection

08_server_workbench_item_bonus_recipe.js

  • event.recipes.skilltree.workbench_item_bonus()
  • baseEquipmentTypeCondition(...)
  • ingredientTag(...)
  • attributeItemBonus(...)
  • requiresPassiveSkill()

09_server_item_bonus_runtime_api.js

  • PassiveSkillTreeJS.item(stack)
  • bonusCount()
  • clearBonuses()
  • addItemBonus(...)
  • addAttributeItemBonus(...)

If you are new to the addon:

  1. 01_startup_registry_runtime.js
  2. 02_server_skill_tree_content.js
  3. 06_client_lang_entries.js
  4. 03_server_runtime_api.js
  5. 08_server_workbench_item_bonus_recipe.js
  6. 09_server_item_bonus_runtime_api.js