Custom Blend Resource Pack
Blend Model
By default each blend uses bland blend model. To change that, a model needs to be created in
assets/<namespace>/models/blend_type/<blend_name>.json
The simplest option is to create a 2D item model. Biome Blends provides a few blend textures that can be used, eg. bumpy_blend
:
{"parent": "minecraft:item/generated","textures": {"layer0": "biomeblends:item/bumpy_blend"}}
Blend Translation
Each blend type requires a translation.
"blend_type.<namespace>.<blend_name>": "Blend Name"