Biome Blends

Biome Blends

Custom Blend Resource Pack

Blend Model

By default each blend uses bland blend model. To change that, a model needs to be created in

assets/<namespace>/models/blend_type/<blend_name>.json

The simplest option is to create a 2D item model. Biome Blends provides a few blend textures that can be used, eg. bumpy_blend:

{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "biomeblends:item/bumpy_blend"
}
}

Blend Translation

Each blend type requires a translation.

"blend_type.<namespace>.<blend_name>": "Blend Name"