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Custom Blend Resource Pack

The model and the name of the blend can be customized using a resource pack.

Blend Model

By default, all blends use the bland blend model. To change that, define a custom model at assets/<namespace>/models/blend_type/<blend_name>.json.

The simplest option is to create a 2D item model. Biome Blends provides a few blend textures that can be used:

  • bumpy_blend
  • fluffy_blend
  • rocky_blend
{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "biomeblends:item/bumpy_blend"
}
}

Blend Color

You can apply a color tint to the blend's texture using a datapack.

Blend Translation

Each blend type requires a translation for its name, which has to be specified in assets/<namespace>/lang/en_us.json:

"blend_type.<namespace>.<blend_name>": "Blend Name"