/light set < attribute > < target > < attribute_value >
Permission required: lightwithin.commands.set
With this command you can set a light attribute for a player to a specific value. You can change:
- The
typeof the light - The
targetof the light, but only if it's available for that light. (For example you can't set VARIANT to BLAZING) - The
powerof the light, limited between 1 and 10 - The
durationof the light, minimum 1 - The
max_cooldownof the light, limited between 1-120 - The
lockedstatus of the light. If set to true, the player won't be able to activate the light no matter what. - The
hasNaturallyTriggeredstatus of the light. If set to true, the player will be able to use LightCharges, if false they will first need to trigger their light in a natural way. After they have done that, they will be able to use LightCharges. - The
max_chargesof the light, limited between 0-9 - The
dialogueProgressof the player, possibility of adding or removing luxcognita dialogue progress states (v2.0.0)
The first argument is one of the values above, the second one it's the target of this change and can be a player or multiple ones. The third one is the value you want the new attribute to have.