LogoLightWithin - Player-unique powers!

LightWithin Commands

/light set < attribute > < target > < attribute_value >

Permission required: lightwithin.commands.set

With this command you can set a light attribute for a player to a specific value. You can change:

  • The type of the light
  • The target of the light, but only if it's available for that light. (For example you can't set VARIANT to BLAZING)
  • The power of the light, limited between 1 and 10
  • The duration of the light, minimum 1
  • The max_cooldown of the light, limited between 1-120
  • The locked status of the light. If set to true, the player won't be able to activate the light no matter what.
  • The hasNaturallyTriggered status of the light. If set to true, the player will be able to use LightCharges, if false they will first need to trigger their light in a natural way. After they have done that, they will be able to use LightCharges.
  • The max_charges of the light, limited between 0-9
  • The dialogueProgress of the player, possibility of adding or removing luxcognita dialogue progress states (v2.0.0)

The first argument is one of the values above, the second one it's the target of this change and can be a player or multiple ones. The third one is the value you want the new attribute to have.