Stability is a status effect that negates explosion damage and reduces the effects from knockback for the affected entity.
Effect
All damage from explosions is ignored and for each level of stability the affected entity gets 30% less knockback, including from explosions. Level IV or higher means that the entity is not affected by knockback.
Causes
The effect is caused by using the warden scepter.
Advancements
The stability effect is required for the 'How Did We Get Here?' advancement.