Mine and Slash

Mine and Slash

Damage conversion might be one of the more complicated or hidden mechanics, even if there are ways to see how it works!

There's a few mechanics here you need to know:

  • If you attack with a basic attack doing physical damage, and you have added physical flat damage from somewhere, that flat damage will be added to the base damage
  • If you have added damage of a different element, that damage will count as "bonus" damage, and it won't be converted because only the initial hit damage is converted

All Loot Modifiers:

Damage LayerExplanation
Added Flat DamageStuff like + Added Fire Damage etc, or Bonus X Element Attack Damage stat
Damage ConversionAfter same element as base hit flat damage is added, it's then converted, the converted damage transfers into "bonus" damage
Additional DamageIf there's any of the original element's damage left, this stat can be used. If you converted 100% of the damage, this stat will have nothing to add
Additive Damage ModifiersAfterwards, all the damage modifiers are added up into this
Enemy DefensesNow the enemy defense layers like Elemental Mitigation or Damage Reduction are applied
Damage MultipliersThis includes all the damage stats with "More" in the name, so "+30% More Fire damage" becomes 1.3x multiplier, each multiplier is multiplicative with the others.
So if you had another more stat like +50% More Total Damage, you calculate them by just doing: 1.3x * 1.5x etc

You can see all this in your chat by enabling Damage Numbers under Features in the Main Hub!