Playable when the current time of day, day number, and moon phase all match the specified parameters.
Accepts active_cooldown
, end_hour
, fade_in
, fade_out
, highest_day_number
, lowest_day_number
, max_tracks
,
moon_phase
, not
, passive_persistence
, persistence
, play_when_paused
, priority
, start_as_disabled
,
start_hour
, ticks_before_active
, ticks_before_audio
, ticks_between_audio
, time_bundle
,
toggle_inactive_playable
, and toggle_save_status
Requires Parameters identifier
AND ( time_bundle
OR ( start_hour
AND end_hour
) )
active_cooldown <default: 0>Determines the number of ticks that the trigger will not be able toactivate for after being active and deactivating.end_hour <default: 0.0>The (exclusive) maximum hour of the day from 0-24 that the trigger can beactive in. This parameter is ignored when the time_bundle parameter isused.fade_in <default: 0>The number of ticks it will take the trigger to fade in after the triggeractivates.fade_out <default: 0>The number of ticks it will take the trigger to fade out when the triggeris no longer active.highest_day_number <default 2147483647>The (inclusive) maximum day number of the world that the trigger can beactive in.lowest_day_number <default 0>The (inclusive) minimum day number of the world that the trigger can beactive in.max_tracks <default: 0>Determines the maximum number of audio tracks that will be able to playwhile the trigger is active. The counter is reset once the trigger is nolonger active. Any value less than 1 will be treated as infinite.moon_phase <default: 0>The phase of the moon in the current dimension of the player that must beactive in order for the trigger to activate.0 = Any moon phase1 = Full Moon2 = Waning Gibbous3 = Last Quarter4 = Waning Crescent5 = New Moon6 = Waxing Crescent7 = First Quarter8 = Waxing Gibbousnot <default: false>Enabling this inverts the activation requirements meaning that the triggerwill NOT be active when its parameters are met. Ignored by most time-basedparameters.passive_persistence <default: true>Determines whether the persistence parameter should be applied when thetrigger is not active. When disabled, the trigger will ignore itspersistence parameter if there is a higher priority trigger active.persistence <default: 0>Determines the number of ticks after its parameters are no longer met thatthe trigger will be playable for.play_when_paused <default: false>Determines whether the trigger is playable while the game is paused.Requires has_paused_music to be active for the channel.priority <default: 800>The priority value of the trigger in regards to other triggers that areplayable at the same time. By default the highest priority trigger alwayswins and will be active, but that can be changed via the debug config. Seethe independent_audio_pools and reverse_priority debug paremters for moreinfo. For trigger combinations, nonspecific parameters like fade_out aretaken from the highest priority trigger.start_as_disabled <default: false>If this is true the trigger will be toggled off by default and must betoggled on by something else to be usable. Unless you know how toggleswork it is recommended to leave this at its default value.start_hour <default: 0.0>The (inclusive) minimum hour of the day from 0-24 that the trigger canbe active in. This parameter is ignored when the time_bundle parameter isused.ticks_before_active <default: 0>The number of ticks after the parameters are met before the trigger isactive (or playable if not the highest priority).ticks_before_audio <default: 0>The number of ticks after the trigger is active before audio can startplaying.ticks_between_audio <default: 0>The number of ticks after the audio finishes before the next entry in thepool can play.time_bundle <default: any>Builtin preset time ranges that ignore the start_hour and end_hourparameters. Accepts night, day, sunrise, or sunset. Set this to anunaccepted value such as any to disable it.toggle_inactive_playable <default: false>Determines whether the trigger should be toggled off when it is playable(all of its parameters and timers are met) but it is not the active(highest priority or in combination with the highest priority) trigger.Unless you have a good understanding of how toggles and trigger stateswork it is recommended to leave this at its default value.toggle_save_status <default: false>Determines if and how the toggle status for the trigger is saved and set.Accepts integers from 0-2.0 = Nothing is saved or set. Toggle status will reset after a restart.1 = Toggle status will reset after the player logs out.2 = Toggle status will reset after the player logs out and be set whenthe player logs back in.