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KubeJS PMMO

make integration between Project MMO and KJS.
KubeJS PMMO is a mod created by .
Available for
. Latest version built for 1.20.1. First released for 1.20.1.
Tagged:

Description

PmmoJS connects Project MMO to KubeJS on Forge 1.20.1.

PmmoJS exposes PMMO skills, experience awards, requirements, perks, triggers, and handler hooks to KubeJS scripts. Pack authors can edit PMMO behavior from JavaScript without adding a separate Java compatibility mod.

Script model

Script folderPmmoJS usage
startup_scripts/Perk registration, predicates, direct PMMO data registration, Forge event listeners
server_scripts/运行时 trigger、配置编辑、玩法 hook、可选的自定义 ProbeJS 文档
client_scripts/Read-only skill display helpers, client-side UI logic

Startup scripts define structures that must exist before gameplay begins. Server scripts handle reloadable PMMO settings, config mutation, and gameplay events. Client scripts expose read-only skill helpers for UI work.

Data control

PmmoJS.settings(...) registers PMMO data for items, blocks, entities, biomes, and dimensions. Config events edit skills, perks, global server settings, auto-values, and anti-cheese rules through the server reload path.

config/pmmojs-common.toml controls broad default-data removal. Enabled categories are cleared before server scripts apply custom data, so scripted entries become the final PMMO data for the reload.

Start with PMMO Authoring Workflow if you are designing pack progression. It explains how skills, resets, object settings, NBT globals, perks, triggers, and internal hooks fit together.

Editor support

ProbeJS 和 ProbeJS Legacy 都是可选依赖。安装其中一个 ProbeJS 变体后,PmmoJS 会在 /probejs dump 时自动注册类型补全和代码片段。

Licenses

Project License

Unknown

Wiki License

Wiki content partially made available under the CC BY-NC-SA 4.0 license.