Perks Config Syntax and Examples
Perks can be configured via pmmo-Perks.toml. You will need to know what the properties are for the perk you are configuring. This will inform you on what to include below the perk [[]]
header.
For perks from addons, you will need to refer to their documentation, but you can check here for the Built-in Perk Properties
Example File
Heads up!
Perks cannot have comments. The example below contains comments for informational purposes only.
[Perks][Perks.For_Event]#Each perk consists of the "Perks.For_Event." followed by the event that triggers them.#As seen below, you can have multiple of these headers with different perks configured#beneath them. Each section/block will be its own perk.[[Perks.For_Event.SKILL_UP]]perk = "pmmo:fireworks"skill = "agility"[[Perks.For_Event.SKILL_UP]]perk = "pmmo:attribute"attribute = "minecraft:generic.max_health"skill = "endurance"per_level = 0.05max_boost = 10.0#example perk with a different event[[Perks.For_Event.JUMP]]perk = "pmmo:jump_boost"skill = "agility"per_level = 0.0005[[Perks.For_Event.RECEIVE_DAMAGE]]perk = "pmmo:damage_reduce"for_damage = "minecraft:fall"skill = "agility"per_level = 0.025