Game rules
Promenade adds 1 game rule to the game:
doBlocksGetSnowy- Description: If set to
true, some blocks may naturally turn into snowy variants when snow layers are placed on top of them. Currently, this only affects leaves blocks. - Type:
boolean(trueorfalse) - Default:
true
- Description: If set to
Configuration
Promenade's settings are used to tweak values of the mod's features. They are not meant to add new features or drastically change the mod's behavior.
In-game
If Mod Menu is installed, open the mods list, select Promenade and click the configuration button.
Configuration file
The settings are stored in .minecraft/config/promenade.json, which can also be edited with any text editor. This is the only way to change them on a dedicated server. Here are the default values:
{"world_features": {"igneous_rock_patches": true,"blueberry_bushes": true,"palms": true},"animals": {"capybaras_weight": 10,"ducks_weight": 10},"monsters": {"lush_creepers_weight": 15,"sunkens_weight": 10}}
To increase or decrease the frequency of a mob, change its weight. Setting it to 0 or below will prevent the mob from ever spawning.
Warning
You must restart the server (or your client) for the changes to take effect.
Biome placement
The placement of Promenade's biomes is data-driven: it is defined by Biolith files, which can be overridden using a data pack. Since data packs are per-world, this lets you use different settings in each world.
Each biome has its own file, in data/promenade/biolith/biome_placement/:
sakura_groves.jsonfor the sakura grovescarnelian_treeway.jsonfor the carnelian treewayglacarian_taiga.jsonfor the glacarian taigadark_amaranth_forest.jsonfor the dark amaranth forest
For example, here is the default placement of the carnelian treeway, which replaces 20% of plains:
{"replacements": [{"dimension": "minecraft:overworld","target": "minecraft:plains","biome": "promenade:carnelian_treeway","proportion": 0.2}]}
To change the frequency of a biome, override its file in a data pack with a different proportion. To disable a biome, override its file with an empty object ({}).
Warning
Biome placement is read when the world loads: running /reload is not enough, the world must be reopened (or the server restarted) for the changes to take effect.
Freezing snowfalls configuration
The glacarian taiga biome features freezing snowfalls. Entities that are not protected from the cold will freeze to death during snowfalls.
The #promenade:can_freeze_during_snowfall biome tag controls the list of biomes that can freeze entities to death during snowfall.
This means that you can add or remove biomes from this list, including the glacarian taiga biome itself and modded biomes by appending the tag using a data pack.
The list of entities immune to freezing is controlled by the #minecraft:freeze_immune_entity_types entity type tag.