Checked-in reference samples live under:
examples/kubejs/passivestjs/
These files are intentionally not auto-loaded by KubeJS.
File Map
01_startup_registry_runtime.js
- startup registry definitions
- custom living condition
- custom skill bonus multiplier
- custom event listener
- custom skill bonus
- custom skill requirement
02_server_skill_tree_content.js
- full
PassiveSTJSEvents.skillTreeContent(...)sample - tree title, root node, regular nodes, requirement node
- custom runtime bonus and listener wiring
- a node that points toward workbench item-bonus flow
03_server_runtime_api.js
PassiveSkillTreeJS.player(...)PassiveSkillTreeJS.skill(...)PassiveSkillTreeJS.tree(...)- skill point grant and consume
- learn and reset examples
05_server_requirement_listener_chain.js
- focused requirement plus listener wiring
- smaller sample when you do not need the full showcase tree
06_client_lang_entries.js
ClientEvents.lang('en_us', ...)ClientEvents.lang('zh_cn', ...)- workbench text
- equipment type translations
- sample tree titles and descriptions
07_server_runtime_helper_samples.js
- player-bound
skill(...) learned()canLearn()- requirement, bonus, and listener inspection
08_server_workbench_item_bonus_recipe.js
event.recipes.skilltree.workbench_item_bonus()baseEquipmentTypeCondition(...)ingredientTag(...)attributeItemBonus(...)requiresPassiveSkill()
09_server_item_bonus_runtime_api.js
PassiveSkillTreeJS.item(stack)bonusCount()clearBonuses()addItemBonus(...)addAttributeItemBonus(...)
Recommended Reading Order
If you are new to the addon:
01_startup_registry_runtime.js02_server_skill_tree_content.js06_client_lang_entries.js03_server_runtime_api.js08_server_workbench_item_bonus_recipe.js09_server_item_bonus_runtime_api.js