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Colored Cables

Colored Cable blocks can transmit redstone power along floors, walls, and ceilings, and around corners. They can connect to Red Alloy Wires and Bundled Cables, but not to Colored Cables of different colors.

Colored Cables

Contents
  1. Recipes
  2. Usage
  3. Data
  4. History

Recipes

Recipe TypeIngredientsOutputExample
Shaped Crafting
  • 8x Colored Cable (matching the Wool's color)

Colored Network Cable Recipe

Usage

Colored Cables can be attached to solid faces of blocks; attaching a wire to a face consumes a wire item, and breaking that wire or the block that the wire is attached to causes a wire item to be dropped.

Colored Cables transmit redstone power between each other and adjacent blocks that they are connected to; each face-attached wire stores power separately. Colored Cables emit weak power to the face they are attached to.

Unlike redstone dust, there is no power falloff when power is being transmitted through cables. Instead, there is a maximum network size of 1024 connected wire nodes (where a wire node consists of a block position, an attachment face, and a signal channel). Cable Junctions connected by Bundled Cable Spools are recommended for long-distance signal transmission.

Data

BlockBlock/Item IDLocalization Key
morered:white_cable White Cablemorered:white_cableblock.morered.white_cable
morered:orange_cable Orange Cablemorered:orange_cableblock.morered.orange_cable
morered:magenta_cable Magenta Cablemorered:magenta_cableblock.morered.magenta_cable
morered:light_blue_cable Light Blue Cablemorered:light_blue_cableblock.morered.light_blue_cable
morered:yellow_cable Yellow Cablemorered:yellow_cableblock.morered.yellow_cable
morered:lime_cable Lime Cablemorered:lime_cableblock.morered.lime_cable
morered:pink_cable Pink Cablemorered:pink_cableblock.morered.pink_cable
morered:gray_cable Gray Cablemorered:gray_cableblock.morered.gray_cable
morered:light_gray_cable Light Gray Cablemorered:light_gray_cableblock.morered.light_gray_cable
morered:cyan_cable Cyan Cablemorered:cyan_cableblock.morered.cyan_cable
morered:purple_cable Purple Cablemorered:purple_cableblock.morered.purple_cable
morered:blue_cable Blue Cablemorered:blue_cableblock.morered.blue_cable
morered:brown_cable Brown Cablemorered:brown_cableblock.morered.brown_cable
morered:green_cable Green Cablemorered:green_cableblock.morered.green_cable
morered:red_cable Red Cablemorered:red_cableblock.morered.red_cable
morered:black_cable Black Cablemorered:black_cableblock.morered.black_cable
Blockstate PropertiesValuesDescription
down{"false", "true"}Whether the cable is attached to the bottom of its blockspace
up{"false", "true"}Whether the cable is attached to the top of its blockspace
north{"false", "true"}Whether the cable is attached to the north
south{"false", "true"}Whether the cable is attached to the south
west{"false", "true"}Whether the cable is attached to the west
east{"false", "true"}Whether the cable is attached to the east
transform{"identity", "rot_180_face_xz", "rot_90_y_neg", "rot_80_y_pos", "invert_x", "invert_z", "swap_xz", "swap_neg_xz"}Set when the block is rotated/mirrored by structure generation or similar mechanics; it ensures blockentity data is transformed accordingly. When placed by a player, this will always be "identity"
BlockEntity DataFormatDescription
"power"Integer Array (6 values)Array of the power value stored in each face (in DUNSWE order); each value has valid range [0,15]

History

VersionChangelog
1.21.3-7.0.0.0
  • Rewrote how wires connect and transmit power; all wires in a network update at once instead of causing cascading block updates
  • Renamed from (Color) Network Cable to (Color) Cable ((color)_network_cable -> (color)_cable
  • No longer loses power over distance; instead has a maximum network size (default 1024, configurable)
  • No longer receives power from the attached block face
1.20.1-4.0.0.0
  • Added transform blockstate property
  • connections are now stored as relative positions instead of absolute positions
1.16.5-2.1.0.0Added to game