The electric mace works similar to a vanilla mace. It has a slow attack, and deals increased damage when attacking after falling from a high distance. Fall damage is cancelled when an entity is hit with it.
Unlike the vanilla mace, the electric mace can be recharged with RF. It also has a higher reach to make hitting targets easier. Combine this with a jetpack (and some exo boots for when you miss) for a new combat experience.
On attack, the mace also unleashes a small lightning storm that damages the target entity in the following 2 seconds.
It can be enchanted similar to a normal mace.