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AzureLib

Java Minecraft mod using Bedrock models to create custom models and animations for items, blocks, entities
AzureLib اياله mod يڠ دچيڤتا اوليه .
ترسديا اونتوق . ۏرسي ترکيني دبينا اونتوق b1.7.3. ڤرتام کالي دتربيتکن اونتوق 1.12.2.
برتݢ:
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ڤنرڠن

azurelib:header

Developers

To add AzureLib to your project as a dependency you need to add the following to your build.gradle (NOT THE BUILD SCRIPT):

repositories {
maven {
name = "AzureDoom Mods"
url = "https://maven.azuredoom.com/mods"
}
}

How AzureLib gets added to your dependencies varies based on modloader and setup.

The Gradle property MODVERSION should be something like 3.0.0 with the Mod's version. Versions can be found on CurseForge and Modrinth

The Gradle property MCVERSION should be something like 1.21.1 with the Minecraft version.

Here are common dependency setups for different loaders.

dependencies {
compileOnly "mod.azure.azurelib:azurelib-common-MCVERSION:MODVERSION"
}

For Forge Gradle users, you will need to enable Mixin refmaps in your client sourceset. This can be done by adding 2 lines inside of your client runs, to look like below.

runs {
client {
// Add these two lines
property 'mixin.env.remapRefMap', 'true'
property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"
// The rest of the code that was already here
// ...
}
}

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