/factory count [factory_component] | Outputs the tracked amount of all factory components across the global factory network |
/factory loaded [factory_component] | Outputs the tracked amount of all factory components across the global factory network, but only those which are in loaded chunks |
/factory rendered [factory_component] | Outputs the tracked amount of factory components which are loaded in the client's chunks |
/factory setrecipe <recipe> [at|force] <pos> | Sets a Machine's recipe, optionally at a specific block position within the current dimension. The force option will force the Machine to clear its buffers and stop processing resources, so that it can immediately set the recipe. Otherwise, the command may fail |
/factory presetrecipe <recipe|clear> | Sets a Machine recipe preset which is automatically applied to all future placed Machines. The clear option will reset the selected preset back to the default value of manifold:basic_processing. Does not persist between restarting the game |
/factory <freeze|unfreeze> | Freezes the ticking of all factories across the global factory network |
/findnode <type> | Locates the nearest known Resource Nodes of the specified type, regardless of distance. Does not load or generate any chunks |
/manifold preview | Dev tool - previews the model of the held multiblock at the player's position |
/manifold captureshape | Dev tool - captures the previewed model as a Set<BlockPos> containing every position containing air. Used to build a solid structure for a multiblock to determine where filler blocks should be |