Cable Relays are blocks that can be connected to each other via a Bundled Cable Spool to transmit redstone power on multiple channels across long distances.
Cable Relays can be placed in 6 different orientations, on walls, floors, and ceilings. When placing the block, the flat side will be placed against the face clicked by the player.
Cable Relays can be connected to other Cable Relays or to Cable Junctions by using a Bundled Cable Spool on two such blocks. Connections can be removed by using the spool on the two connected blocks again.
Unlike Cable Junctions, Cable Relays will not connect to adjacent cables; only via the spool can they be connected to anything else.
Data
Blockstate Properties
Values
Description
facing
{"down", "up", "north", "south", "west", "east"}
Direction to the neighbor block the post is attached to
Set when the block is rotated/mirrored by structure generation or similar mechanics; it ensures blockentity data is transformed accordingly. When placed by a player, this will always be "identity".
waterlogged
{"false", "true"}
Whether the block is waterlogged
BlockEntity Data
Format
Description
connections
List of block positions in [X,Y,Z] format
e.g. [[2, 5, -6], [2, 5, -9]]
Relative distances to other blocks which this post is connected to
History
Version
Changelog
1.21.8-8.0.0.0
Added waterlogged blockstate property
1.21.3-7.0.0.0
Rewrote how wires connect and transmit power; all wires in a network update at once instead of causing cascading block updates
Renamed from Bundled Cable Post to Cable Relay (bundled_cable_post -> cable_relay
No longer stores power
No longer loses power over distance; instead has a maximum network size (default 1024, configurable)
1.20.1-4.0.0.0
Added transform blockstate property
connections are now stored as relative positions instead of absolute positions