World Interaction Upgrades can be placed inside Item and Fluid Transfer Nodes to make them interact with the world in various ways.
Item Transfer Nodes
If the Node is placed on nothing, it will pick up items from the ground and store them in its buffer.
There are a number of excessive_utilities:world_interaction_item recipes, which take the following as "ingredients":
- The blockstate the Node is placed on
- The blockstates around that block
- The blockstate behind that block
On Cobblestone that's adjacent to Lava and Water sources, the Node will generate Cobblestone.
On Soul Soil that's adjacent to Blue Ice and a Lava source, the Node will generate Basalt.
On Stone that's adjacent to a Lava source with Water behind it, the Node will generate Stone.
Fluid Transfer Nodes
If the Node is placed on a Water source block that has at least two other adjacent Water source blocks, the Transfer Node will continually fill itself with Water.
This is the only default excessive_utilities:world_interaction_fluid recipe.
