LogoHaunted Hallows

HallowNight

This Page explains the Short HallowNight event.

For this Mod, a Minecraft "year" is 96 days. When first creating a world, it starts at 56 Days until the HallowNight event, which itself lasts 7 days(Day 57-63). Afterwards, you will need to wait another Minecraft 89 days until the next HallowNight. This time will automatically link with Mid-Autumn in "Serene Seasons" if that mod is Installed. This can be changed in the Config.

A live Countdown for this event will appear in the first page of the Hallow Journal, right above the Moon Phase.

You can also toggle HallowNight directly with "/hallownight active true", Change the Calendar date using "/hallownight calendar day", or if you don't want the HallowNight event, use "/hallownight toggle active".

What Happens During Hallow Night?

Hallow Night being active both changes and allows for:

  • Seasonal Mob Spawns and Appearances
  • Village Decorations and Music
  • Trick-or-Treating
  • Supported Mods’ Halloween Events

Seasonal Mob Spawns and Appearances

To add to the overall spooky vibe, there are some changes to mob spawns to protect gameplay, decorations and to make for a more interesting experience.

Spawn-rates.

During the 7 Nights of HallowNight, the following mob-spawns are adjusted:

  • Creepers and Phantoms no longer spawn.
  • Witches have an increased Spawn chance; an 8% chance to replace an eligible natural Zombie or Skeleton spawn.
  • Illusioners can now Spawn Naturally; a 1% chance to replace a natural Skeleton spawn where the sky is visible.
  • Zombie Horses can now Spawn Naturally; a 0.5% chance to replace a natural Zombie spawn where the sky is visible.
  • Bat Spawns are increased with an extra spawn check every 10 seconds per eligible player, with a 35% chance, capped at 8 nearby bats within 32 blocks.
  • Crows now Spawn over Vanilla Structures, Flocks of 2–3 can appear near eligible structures. Checks happen every 60 seconds, with up to two flocks per check and a local cap of 6 crows within 64 blocks.
  • Wither Skeletons now can spawn in the Overworld with a 3% chance to replace a remaining natural Skeleton spawn.
  • Werewolf Boss can garanteed spawn in any Taiga during HallowNight.

Seasonal Appearances

Some mobs can have special appearances for the Occasion:

  • Eligible Zombie and Skeleton-family mobs have a 25% chance to receive a custom pumpkin head in 1 of 6 designs, provided they have nothing on their head already. These Zombies or Skeletons also have a 15% chance to drop a Treat when killed. 10% of those Pumpkins can appear as Jack-o-lanterns.
  • Regular Skeletons given an event pumpkin have a 12% chance to become mounted skeleton horsemen.

Adjustments

You can customise the frequency of these changes to your liking:

  • Bat Spawns can be adjusted in the config file.
  • Pumpkin Heads on Zombies or the Skeleton-family can be changed using the command: /hallownight pumpkinheads true/false

Village Decorations and Music

During the HallowNight 7 in-game day event, all villages generate decorations around their Houses and will stay until the event is over.

(Tip: You will know if a house will be garanteed to generate a decoration if it also generates a doorbell.)

A new structure will also appear in some villages, being a Jukebox structure, which will generate playing 1 of 5 Music Discs. Some houses, if not containing a resident villager, can have a Treat bowl out front, which also accepts Trick-or-Treating.

Trick-or-Treating

Trick or Treating is a two-way activity during HallowNight. You can both either accept Trick-or-treaters and give out Candy for exp or wear a costume and collect Candy yourself.

How to Trick-or-Treat

You can trick-or-treat during HallowNight by ringing a generated village doorbell while wearing a Costume with an adequate Costume Value. (4 points minimum to allow for Trick-or-Treating) If the registered Villager is nearby, the game will say that the Villager is on their way; it will promptly walk to the doorbell that you rung and you can interact with the villager and pick a treat from their trade menu. These treats are random, so you may need to grind many houses if you want a specific one.

Text appears when a doorbell is rung. It's important to understand what each means so you know wether you can actually get treats from that house and understand the status of the Villager.

  • "Villager Name is coming to the door!": The registered villager is on their way to the doorbell, look out for them because they might be elseware in the village walking towards you.
  • "Only one per person tonight!": Come back tomorrow to get Treats from here again.
  • "Nobody answered": The doorbell has no registered villager, or the registered villager has died.
  • "The resident cannot come to the door.": The registered Villager's path to the doorbell is blocked, it cannot get to you.
  • "Nobody is home": The registered Villager is out of range from the Doorbell.
  • "The resident is busy or frightened. Try another time.": The Villager is currently occupied in a trade or is being chased or attacked by a Hostile mob or Player.

If you make your own village, you can link Villagers to a doorbell yourself by crouch-using them with it, then placing the doorbell where you want it and ringing it to finish the link. This will not automatically make decorations generate however, but will allow them to accept Trick-or-Treaters during HallowNight.

How to accept Trick-or-Treaters

Accepting Trick-or-Treaters is a decent-source of passive exp during the nights in the HallowNight event.

You can do this by placing a doorbell next to a wooden-door of your choice, with a Treatbowl on the floor that is also near the door. Interact the Treat bowl with Candy to store them inside.(Crouch-use with an empty hand to take the treats out of the bowl). If enough treats are in the bowl, Trick-or-Treaters will arrive at a random point in the night and give you the rewarded Exp. If there are not enough treats in the bowl, the arriving Trick-or-Treaters will trick you by inflicting a random negative status effect onto whoever placed the bowl.

Supported Mods’ Halloween Events

To bring together the Halloween Spirit, other compatible mods' Halloween events are activated during HallowNight. Currently these include:

  • Born In Chaos' HalloweenEvent
  • Deep Aether's Spooky Slider Event

More compatibility for events to trigger alongside HallowNight will be added in the future.