Cable Junctions are blocks that can be connected to each other via a Bundled Cable Spool to transmit redstone power on multiple channels across long distances.
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| Cable Junctions and Relays being used with Red Alloy Wires, Colored Cables, and Bundled Cables to transmit power |
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Recipes
| Recipe Type | Ingredients | Output | Example |
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| Shaped Crafting |
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| Soldering |
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Usage
Cable Junctions can be placed in 6 different orientations, on walls, floors, and ceilings. When placing the block, the flat side will be placed against the face clicked by the player.
Cable Junctions can be connected to other Cable Junctions or to Cable Relays by using a Bundled Cable Spool on two such blocks. Connections can be removed by using the spool on the two connected blocks again.
Cable Junctions can connect to Colored Cables and Bundled Cables to transmit signals on specific color-channels. They can also connect to Red Alloy Wires, in which case signals will be transmitted on all sixteen channels.
Data
| Blockstate Properties | Values | Description |
|---|---|---|
facing | {"down", "up", "north", "south", "west", "east"} | Direction to the neighbor block the post is attached to |
transform | {"identity", "rot_180_face_xz", "rot_90_y_neg", "rot_80_y_pos", "invert_x", "invert_z", "swap_xz", "swap_neg_xz"} | Set when the block is rotated/mirrored by structure generation or similar mechanics; it ensures positional blockentity data is transformed accordingly. When placed by a player, this will always be "identity". |
waterlogged | {"false", "true"} | Whether the block is waterlogged |
| BlockEntity Data | Format | Description |
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connections |
| Relative distances to other blocks which this post is connected to |
History
| Version | Changelog |
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| 1.21.8-8.0.0.0 |
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| 1.21.3-7.0.0.0 |
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| 1.20.1-4.0.0.0 |
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| 1.16.5-2.1.0.0 | Added to game |


