Redwire Relays, Redwire Junctions, and Redwire Posts are blocks that can be connected to each other via a Redwire Spool to transmit redstone power to each other across long distances.
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| Lit and unlit Redwire Posts, Redwire Relays, and Redwire Junctions, respectively |
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Recipes
| Recipe Type | Ingredients | Output | Example |
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| Shaped Crafting |
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| Soldering |
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Usage
Redwire Relays can be placed in 6 different orientations, on walls, floors, and ceilings. When placing the block, the flat side will be placed against the face clicked by the player.
Redwire Relays can be connected to other Redwire Relays, Redwire Junctions, or Redwire Posts by using a Redwire Spool on two such blocks sequentially. Using the spool on two connected blocks sequentially will disconnect them.
Redwire Relays (unlike posts and junctions) do not transmit redstone signals to adjacent blocks; they can only connect to blocks by being wired together with a spool.
When an input signal changes, all connected posts will update their power level simultaneously with wires.
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| Different types of redwire posts transmitting and receiving power |
Data
| Blockstate Properties | Values | Description |
|---|---|---|
facing | {"down", "up", "north", "south", "west", "east"} | Direction to the neighbor block the post is attached to |
transform | {"identity", "rot_180_face_xz", "rot_90_y_neg", "rot_80_y_pos", "invert_x", "invert_z", "swap_xz", "swap_neg_xz"} | Set when the block is rotated/mirrored by structure generation or similar mechanics; it ensures positional blockentity data is transformed accordingly. When placed by a player, this will always be "identity". |
power | [0,15] | Redstone power level of the block |
waterlogged | {"false", "true"} | Whether the block is waterlogged |
| BlockEntity Data | Format | Description |
|---|---|---|
connections |
| Relative distances to other blocks which this post is connected to |
History
| Version | Changelog |
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| 1.21.8-8.0.0.0 |
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| 1.21.3-7.0.0.0 |
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| 1.20.1-4.0.0.0 |
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| 1.16.5-2.1.0.0 |
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| 1.16.3-2.0.0.0 |
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