Ban All Swords from Minecraft Only
Uses the mod filter to limit the scope of the Regex pattern. It will remove minecraft:diamond_sword but keep othermod:copper_sword.
{"action": "remove","mod": ["minecraft"],"pattern": "/.*_sword/"}
Ban All Spawn Eggs
Uses a Regex pattern to match any item ending in _spawn_egg across all mods.
{"action": "remove","pattern": "/.*_spawn_egg/"}
Inverted Logic (Whitelists)
Ban a Mod, Keep Specific Items
Removes everything from ae2 except for the Certus Quartz Crystal.
{"action": "remove","mod": ["ae2"],"not": {"items": ["ae2:certus_quartz_crystal"]}}
Allow Elytra ONLY in the End
Prevents the Elytra from being used (right-clicked) in any dimension except The End.
{"action": "remove_interactions","items": ["minecraft:elytra"],"not": {"dimensions": ["minecraft:the_end"]}}
Interaction & Combat
Pacifist Mode (No Weapons)
Prevents attacking with any item that has "sword" or "axe" in its ID.
{"action": "remove_attacks","patterns": ["/.*_sword/","/.*_axe/"]}
Protect Villagers & Golems
Prevents players from attacking Villagers or Iron Golems with any item.
{"action": "remove_attacks","entities": ["minecraft:villager","minecraft:iron_golem"]}
Disable Shearing Sheep
Prevents using Shears on Sheep, but allows using them on other things (like leaves or wool blocks).
{"action": "remove_interactions","items": ["minecraft:shears"],"entities": ["minecraft:sheep"]}
Disable Hand Swinging for Multiple Tools
This rule uses the patterns list to block the swing animation for all shovels and pickaxes.
{"action": "remove_hand_swing","patterns": ["/.*_shovel/","/.*_pickaxe/"]}
Fluids & Effects
Remove Fluids by ID
Removes Water and Lava fluids from recipe viewers.
{"action": "remove","fluids": ["minecraft:water", "minecraft:lava"]}
Remove Potions by Effect
Removes any potion (Splash, Lingering, or Drinkable) containing the minecraft:night_vision effect from Creative Tabs and recipe viewers.
{"action": "remove_potion","effects": ["minecraft:night_vision"]}
Prevent Status Effect Application (remove_effect)
Prevents entities from gaining the minecraft:poison status effect from any source (potions, mob attacks, beacons, etc.).
{"action": "remove_effect","effects": ["minecraft:poison"]}
Remove Items with Specific NBT
Removes any item containing the text "CustomModelData":1 or "CustomModelData":2 in its NBT tag.
{"action": "remove","nbt": ["/.*\"CustomModelData\":1.*/","/.*\"CustomModelData\":2.*/"]}
Remove All Enchanted Books
This uses a Regex match against the item's NBT string.
{"action": "remove","items": ["minecraft:enchanted_book"],"nbt": ["/.*StoredEnchantments.*/"]}
Entity Equipment
Strip Specific Weapons from Mobs
Because the entities filter can be tied to the remove action, you can selectively strip equipment from specific mobs without banning the item for players.
This rule will actively delete Diamond Swords from Zombies, but players and other entities will still be able to use them:
{"action": "remove","items": ["minecraft:diamond_sword"],"entities": ["minecraft:zombie"]}
Strip All Armor from Skeletons
Using regex patterns, you can completely prevent Skeletons from wearing any helmet.
{"action": "remove","patterns": ["/.*_helmet/"],"entities": ["minecraft:skeleton"]}
Registry & Tag Isolation
Tag-Type Isolation
Tells Reliable Remover to hide the item from item tags, but completely ignore block tags. For example, removing minecraft:oak_log will strip it from #minecraft:logs for crafting, but the placed block will still behave normally when mined with an axe.
[{"action": "remove","items": ["minecraft:oak_log"],"tag_type": ["item"]}]
Registry Context
Removes the item from the game as a dropped entity and hides it from standard item contexts, but leaves its placed block form alone. If a player mines a Diamond Ore with this rule active, the dropped diamond entity will immediately vanish.
[{"action": "remove","items": ["minecraft:diamond"],"registry": ["item","entity"]}]
Mod-Wide Removal
Wipes a specific tag type for an entire mod without breaking the physical blocks of that mod. All item-form tags (e.g., #forge:ingots/copper for items) will have that mod's items stripped out, but the blocks will behave normally in the world.
[{"action": "remove","mod": ["examplemod"],"tag_type": ["item"]}]