AzureLib

Updating Guide: 2.x to 3.x

Updating Blocks Entities

A guide for converting AzureLib/Geckolib Blocks Entities to the new 3.x code.

Block Entities Class

public class ExampleBE extends BlockEntity implements GeoBlockEntity {
// Geckolib used GeckoLibUtil
private final AnimatableInstanceCache cache = AzureLibUtil.createInstanceCache(this);
public ExampleBE(BlockPos pos, BlockState blockState) {
super(YourEntityTypes.EXAMPLE_BE, pos, blockState);
}
@Override
public void registerControllers(AnimatableManager.ControllerRegistrar controllers) {
// Where you registered your Controllers and such
}
@Override
public AnimatableInstanceCache getAnimatableInstanceCache() {
return cache;
}
}

As you can see here, you no longer need to implement a Geo interface to your class anymore and no longer register your controllers here. All that is needed now is to simply implement a Dispatcher, which we will cover below.

Animations

private static final RawAnimation SPINNING = RawAnimation.begin().thenLoop("spinning");
@Override
public void registerControllers(AnimatableManager.ControllerRegistrar controllers) {
controllers.add(
new AnimationController<>(this, "base_controller", 0,
state -> PlayState.CONTINUE).triggerableAnim(
"spinning",
SPINNING
)
);
}
public class ExampleBEDispatcher {
private static final AzCommand SPINNING_COMMAND = AzCommand.create(
"base_controller",
"spinning",
AzPlayBehaviors.LOOP
);
public void spin(BlockEntity entity) {
SPINNING_COMMAND.sendForItem(entity, itemStack);
}
}

Rendering

public class ExampleBERenderer extends GeoBlockRenderer<ExampleBE> {
public ExampleBERenderer() {
super(new DefaultedBlockGeoModel<>(ResourceLocation.fromNamespaceAndPath(
YOUR_MOD_ID, "examplebe"
)));
}
}

This is where you will now register the ResourceLocation model and texture of your armor and you register your ExampleBEAnimator.

Registering

This has not changed for Block Entities, please refer to your mod loader for how to register block entities and the block entities renderer.