AzureLib

Updating Guide: 2.x to 3.x

Updating Entities

A guide for converting AzureLib/Geckolib Entities to the new 3.x code.

Entity Class

public class ExampleEntity extends Entity implements GeoEntity {
// Geckolib used GeckoLibUtil
private final AnimatableInstanceCache cache = AzureLibUtil.createInstanceCache(this);
public ExampleEntity(EntityType<? extends Entity> entityType, Level level) {
super(entityType, level);
}
@Override
public void registerControllers(AnimatableManager.ControllerRegistrar controllers) {
// Where you registered your Controllers and such
}
@Override
public AnimatableInstanceCache getAnimatableInstanceCache() {
return cache;
}
}

As you can see here, you no longer need to implement a Geo interface to your class anymore and no longer register your controllers here. All that is needed now is to simply implement a Dispatcher, which we will cover below.

Animations

private static final RawAnimation IDLE = RawAnimation.begin().thenLoop("idle");
@Override
public void registerControllers(AnimatableManager.ControllerRegistrar controllers) {
controllers.add(
new AnimationController<>(this, "base_controller", 0,
state -> state.setAndContinue(IDLE))
);
}
public class ExampleEntityDispatcher {
private static final AzCommand IDLE_COMMAND = AzCommand.create(
"base_controller",
"idle",
AzPlayBehaviors.LOOP
);
private final ExampleEntity example_entity;
public DoomHunterAnimationDispatcher(ExampleEntity animatable) {
this.example_entity = animatable;
}
public void idle() {
IDLE_COMMAND.sendForEntity(example_entity);
}
}

Rendering

public class ExampleEntityRenderer extends GeoEntityRenderer<ExampleEntity> {
public ExampleEntityRenderer() {
super(new DefaultedEntityGeoModel<>(ResourceLocation.fromNamespaceAndPath(
YOUR_MOD_ID, "example_entity"
)));
}
}

This is where you will now register the ResourceLocation model and texture of your armor and you register your ExampleEntityAnimator.

Registering

This has not changed for Entities, please refer to your mod loader for how to register entities and the entities renderer.