Harm

Hurts every mob inside it, and it pays you for it. Each heart of health a mob actually loses puts mana back into your network, so a harm circle over a mob farm feeds your pool. A mob is struck the moment it steps in.

Higher levels hit harder and cover a wider area. It pairs well with Trap, which holds mobs still while this kills them.

CircleMana (cast)Mana upkeep (per batch)Damage (HP)
Harm I20022
Harm II20043
Harm III20066
Harm IV20089
Harm V2001014
Harm VI2001219
Harm VII2001426
Harm VIII2001633
Harm IX2001842