Trap

Freezes mobs in place. Every mob inside the circle is held still. The circle pays mana per mob it holds, so an underfunded circle holds fewer mobs rather than none, and the ones farthest out are let go first.

Higher levels cover a wider area. It can be drawn on a floor or a ceiling, and it pairs well with Harm.

CircleMana (cast)Mana upkeep (per batch)Mana working (per batch)
Trap I20021
Trap II20041
Trap III20061
Trap IV20081
Trap V200101
Trap VI200121
Trap VII200141
Trap VIII200161
Trap IX200181