LogoAraxer's Bestiary

Configuring Araxer's Bestiary

This article shows how to configure Araxer's Bestiary and how those settings relate to datapack-provided loot information.

Tip: For the complete list of options, see Configuration reference.

Config file (Forge):

  • config/araxers_bestiary-common.toml

Open this file while the game is closed, edit values, save, then start the game. Some options can be adjusted at runtime via a config UI if you use a config mod, but restarting ensures everything is applied.

Base chances

  • rankKillChance — Base chance to increase rank when killing an entity (default: 0.15)
  • rankFeedChance — Base chance to increase rank when feeding an entity (default: 0.08)
  • rankHitChance — Base chance to increase rank when hitting an entity (default: 0.02)
  • rankTradeChance — Base chance to increase rank when trading with a villager (default: 0.05)

Tip: Raising these values speeds up progression across all entities.

Progressive rank difficulty

  • enableProgressiveRankDifficulty — Enable/disable progressive rank difficulty (default: true)
  • rankDDifficultyMultiplier — Difficulty multiplier for rank D (default: 0.8)
  • rankCDifficultyMultiplier — Difficulty multiplier for rank C (default: 0.6)
  • rankBDifficultyMultiplier — Difficulty multiplier for rank B (default: 0.4)
  • rankADifficultyMultiplier — Difficulty multiplier for rank A (default: 0.2)
  • rankSDifficultyMultiplier — Difficulty multiplier for rank S (default: 0.1)

Interpretation: With progressive difficulty enabled, higher ranks require more progress (lower multipliers). Tuning these changes how quickly players advance through ranks for each entity.

Boss multiplier

  • bossRankMultiplier — Multiplier for rank increase chance when interacting with boss entities (default: 2.0)

Use this to reward players more for engaging with bosses.

How config interacts with datapacks

  • Datapack loot entries control what the Bestiary displays under an entity’s Loot section. They do not change the actual in-game loot; they only influence what’s shown and how chances are labeled (if provided).
  • The config controls player progression and ranking, independent of loot display. Adjust these to balance how quickly players learn about entities.
  • If you set lootOverride: true for an entity in a datapack (or any loot entry uses override: true), Bestiary will show only those datapack entries for that entity. Config values still affect progression and rank-ups for that entity as usual.

Example configuration scenarios

  1. Faster early discovery, slower mastery
  • enableProgressiveRankDifficulty = true
  • rankDDifficultyMultiplier = 1.0
  • rankCDifficultyMultiplier = 0.7
  • rankBDifficultyMultiplier = 0.5
  • rankADifficultyMultiplier = 0.25
  • rankSDifficultyMultiplier = 0.12
  1. Boss-centric progression
  • bossRankMultiplier = 3.0
  • rankKillChance = 0.20
  1. Server-wide quick progression
  • rankKillChance = 0.30
  • rankFeedChance = 0.15
  • rankHitChance = 0.05
  • rankTradeChance = 0.10

Remember to keep gameplay fun: raising chances too high can trivialize the Bestiary’s sense of discovery.