This article shows how to configure Araxer's Bestiary and how those settings relate to datapack-provided loot information.
Tip: For the complete list of options, see Configuration reference.
Config file (Forge):
- config/araxers_bestiary-common.toml
Open this file while the game is closed, edit values, save, then start the game. Some options can be adjusted at runtime via a config UI if you use a config mod, but restarting ensures everything is applied.
Base chances
- rankKillChance — Base chance to increase rank when killing an entity (default: 0.15)
- rankFeedChance — Base chance to increase rank when feeding an entity (default: 0.08)
- rankHitChance — Base chance to increase rank when hitting an entity (default: 0.02)
- rankTradeChance — Base chance to increase rank when trading with a villager (default: 0.05)
Tip: Raising these values speeds up progression across all entities.
Progressive rank difficulty
- enableProgressiveRankDifficulty — Enable/disable progressive rank difficulty (default: true)
- rankDDifficultyMultiplier — Difficulty multiplier for rank D (default: 0.8)
- rankCDifficultyMultiplier — Difficulty multiplier for rank C (default: 0.6)
- rankBDifficultyMultiplier — Difficulty multiplier for rank B (default: 0.4)
- rankADifficultyMultiplier — Difficulty multiplier for rank A (default: 0.2)
- rankSDifficultyMultiplier — Difficulty multiplier for rank S (default: 0.1)
Interpretation: With progressive difficulty enabled, higher ranks require more progress (lower multipliers). Tuning these changes how quickly players advance through ranks for each entity.
Boss multiplier
- bossRankMultiplier — Multiplier for rank increase chance when interacting with boss entities (default: 2.0)
Use this to reward players more for engaging with bosses.
How config interacts with datapacks
- Datapack loot entries control what the Bestiary displays under an entity’s Loot section. They do not change the actual in-game loot; they only influence what’s shown and how chances are labeled (if provided).
- The config controls player progression and ranking, independent of loot display. Adjust these to balance how quickly players learn about entities.
- If you set lootOverride: true for an entity in a datapack (or any loot entry uses override: true), Bestiary will show only those datapack entries for that entity. Config values still affect progression and rank-ups for that entity as usual.
Example configuration scenarios
- Faster early discovery, slower mastery
- enableProgressiveRankDifficulty = true
- rankDDifficultyMultiplier = 1.0
- rankCDifficultyMultiplier = 0.7
- rankBDifficultyMultiplier = 0.5
- rankADifficultyMultiplier = 0.25
- rankSDifficultyMultiplier = 0.12
- Boss-centric progression
- bossRankMultiplier = 3.0
- rankKillChance = 0.20
- Server-wide quick progression
- rankKillChance = 0.30
- rankFeedChance = 0.15
- rankHitChance = 0.05
- rankTradeChance = 0.10
Remember to keep gameplay fun: raising chances too high can trivialize the Bestiary’s sense of discovery.