In kills mode (progressionSystemType = "kills"), the Bestiary unlocks information based on how many of each entity you have defeated. There are no E→S ranks in this mode, just straightforward thresholds per info category.
Default thresholds
- spawnLocationThreshold: 10
- lootIconThreshold: 20
- lootChanceThreshold: 50
- advancedAttributesThreshold: 30
- descriptionThreshold: 40
- mobTypeChipKillsThreshold: 1 (to reveal a small category hint chip)
These defaults can be tuned in the server config. See config/configuration-reference for every key.
How it feels in play
- Early kills reveal where the mob appears (biomes/dimensions) so you can track them down more easily.
- As you continue, you see its possible drops (icons), then the estimated chances, then advanced stats and a lore description.
- If you prefer to hide entities you haven’t engaged yet, set
hideZeroKillEntities = true.
Example configuration
# Use kill-based progressionenableProgressionSystem = trueprogressionSystemType = "kills"# Thresholds (tune to taste)spawnLocationThreshold = 10lootIconThreshold = 20lootChanceThreshold = 50advancedAttributesThreshold = 30descriptionThreshold = 40# Optional visibility behaviorhideZeroKillEntities = false # set true to hide entries with 0 killsforceObfuscation = false # force blurred/obfuscated info until unlockedhideUndiscovered = false # hide entirely instead of obfuscating
Notes
- Loot chances in kills mode come from the same underlying sources (loot tables, sampling, and optional datapacks) as in ranks mode; only the reveal timing is tied to kills.
- Datapacks can still supplement or override loot for any entity regardless of progression style. See: datapacks/bestiary-entities-loot.