LogoAraxer's Bestiary

Sighting mode

Sighting mode (progressionSystemType = "sighting") focuses on discovery by observation. Instead of grinding kills or ranks, you primarily use the spyglass to study creatures in the world.

Core behavior

  • Observing an entity with a spyglass marks it as discovered and may unlock early information (depending on configuration).
  • Additional interactions (feeding, taming, trading) can further reveal details even without combat.
  • This mode is great for pacifist or exploration‑heavy playthroughs.

Suggested configuration

There are no unique sighting‑only thresholds; the mode reuses the same visibility gates but ties them to “has been seen” and interaction counts rather than ranks or kill totals. A balanced setup:

# Focus on observation-driven discovery
enableProgressionSystem = true
progressionSystemType = "sighting"
# Hide entities until you’ve actually seen them
hideUndiscovered = true
forceObfuscation = false
# Keep E→S mechanics off (they’re unused in sighting mode)
esMode = "points" # value is ignored by sighting mode
# Adjust how quickly information appears after a sighting
# (Use the same gates as ranks/kills to match your pack’s pace.)
spawnLocationThreshold = 1 # e.g., reveal after first sighting equivalent
lootIconThreshold = 2
lootChanceThreshold = 5
advancedAttributesThreshold = 3
descriptionThreshold = 2

Notes

  • Loot information still comes from loot tables/sampling and can be supplemented or overridden via datapacks. See: datapacks/bestiary-entities-loot.
  • Spyglass observation awards points in ranks/points mode by default. In sighting mode, observation is the primary driver of discovery pace.