So you have finished your model and want to save it, its textures and it's animations, simply follow the steps below for each asset.
Exporting the geo.json model.
Open File and then select Export and choose Export Azurelib .geo Model
Caution
This file MUST be saved in the geo folder
Note
You can save these files into sub folders of the geo folder to help organize your assets.
Examples:
Entities: /assets/modid/geo/entities
Block Entities: /assets/modid/geo/blockentities
Items: /assets/modid/geo/items
Armor: /assets/modid/geo/armors
Now save this file to your projects geo assets folder (Example: /assets/modid/geo/)
Exporting the Item Display Settings
If your model is one that will be used an item or reused as an Item, you will want to export your Item Display Settings file then.
Caution
This file MUST be saved as the same as items resource name, so if it's called yourmodid:superitem in game, it must be saved as superitem.json in your /assets/modid/models/item/ folder
Open File and then select Export and choose Export Azurelib Display Settings
Exporting the texture file
Note
You can save these files into sub folders of the textures folder to help organize your assets.