To create a custom filter or modify existing one, create a json file and place it in the following path of your datapack:
data/<pack>/exposure/filter/<filter>.json
To attach filter to a camera, you need to add the item to #exposure:filters
tag.
If you want a filter to use a custom shader, you'll need to create a resourcepack as well.
Contents of json file have several properties:
predicate
: ItemPredicate, same as in advancements. Used to define valid items for this filter.shader
: ResourceLocation of a shader.attachment_texture
: ResourceLocation of a custom texture for showing in Attachments menu. (optional)attachment_tint
: String representation of a hex color. RRGGBB. Used to tintattachment_texture
. (optional)*
Example of a spider eye filter:
{"predicate": {"items": "minecraft:spider_eye"},"shader": "minecraft:shaders/post/spider.json","attachment_texture": "example:textures/gui/filter/spider_eye.png","attachment_tint": "FFBBAA"}
Note: attachments_texture
in above example points to a texture added by Example Resourcepack