Info
The last update on this page was on: 28th April 2026
Jurassic Saga's JSON addon system supports dynamic animal loading through an experimental system
This page is for guiding you through the creation process and what you need
Requirements
To create an addon, you will need:
- A basic understanding of Block bench, Modeling, Texturing
- An JSON Editor
This system is fully data-resource driven, no code is required.
Structure
This is the generic structure of how your addon should look:
[addon_name]/addon_data/data/resources/
Where to put it?
In the config directory there is a new directory called jurassic_saga, in that jurassic_saga folder there should be a folder called addons. You drop your addon in there.
It should look something like this:
.minecraft/config/jurassic_saga/addons/[addon_name]/addon_data/data/resources/
To start off lets the generic structure.
[addon_name]/addon_data/data/data/[addon_name]/pack.mcmetaresources/assets/[addon_name]/pack.mcmetapack.png [*]
Info
Adding an pack.png is optional, but it'd standout more.
{"pack": {"pack_format": 34,"description": "[your pack description]"}}
What's next?
Let's look at what you want to do;
- Adding a new species
- Modifying an existing species
- Additional Paddock Signs
- Additional Facility Signs
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