Info
The last update on this page was on: 28th April 2026
Tasks are added to the entity_properties inside the base module of your JSON file. They can be added as a plain string if they have no extra properties, or as an object if they do.
"jp.jurassicsaga.server.animal.entity.obj.tasks.JSFloatTask"
Combat
JSCombatFollowTask
jp.jurassicsaga.server.animal.entity.obj.tasks.combat.JSCombatFollowTask
The simplest combat task. Follows and attacks the current target.
| Property | Type | Default | Description |
|---|---|---|---|
stalk | boolean | false | Whether the animal stalks its target before attacking |
JSHerdCombatFollowTask
jp.jurassicsaga.server.animal.entity.obj.tasks.combat.JSHerdCombatFollowTask
The most advanced combat task. Supports pack hunting, observing, stalking, and callouts.
| Property | Type | Default | Description |
|---|---|---|---|
stalk | boolean | false | Whether the animal stalks its target before attacking |
observe | boolean | false | Whether the animal observes its target before engaging |
callout | boolean | false | Whether the animal emits a callout to alert the pack |
calloutTicks | int | — | How long the callout lasts in ticks |
JSTargetTask
jp.jurassicsaga.server.animal.entity.obj.tasks.combat.JSTargetTask
Decides what to attack based on the hunt targets set in the social properties of the JSON.
| Property | Type | Default | Description |
|---|---|---|---|
mustSee | boolean | false | Whether the animal must have line of sight to target something |
JSTargetNearby
jp.jurassicsaga.server.animal.entity.obj.tasks.combat.JSTargetNearby
Attacks anything that comes close, as long as it isn't the same entity type.
JSRevengeOrRunTask
jp.jurassicsaga.server.animal.entity.obj.tasks.combat.JSRevengeOrRunTask
When the animal is attacked, decides whether to retaliate or retreat.
JSAttackFenceTask
jp.jurassicsaga.server.animal.entity.obj.tasks.combat.JSAttackFenceTask
Attacks a nearby JurassicSaga fence when the animal is frustrated.
JSAvianGroundAttack
jp.jurassicsaga.server.animal.entity.obj.tasks.combat.JSAvianGroundAttack
Avian only. Attacks the current target while on the ground.
AquaticCombatFollow
jp.jurassicsaga.server.animal.entity.obj.tasks.combat.AquaticCombatFollow
Follows and attacks the current target, but only runs while in water.
Metabolism
JSFindFoodTask
jp.jurassicsaga.server.animal.entity.obj.tasks.metabolism.JSFindFoodTask
Finds and moves towards nearby food when the animal is hungry.
JSFindWaterTask
jp.jurassicsaga.server.animal.entity.obj.tasks.metabolism.JSFindWaterTask
Finds and moves towards nearby water when the animal is thirsty.
| Property | Type | Default | Description |
|---|---|---|---|
range | int | — | The range in blocks to search for water |
JSGrazeTask
jp.jurassicsaga.server.animal.entity.obj.tasks.metabolism.JSGrazeTask
Finds and eats nearby edible blocks. Intended for herbivores.
Misc
JSDiveBombTask
jp.jurassicsaga.server.animal.entity.obj.tasks.misc.JSDiveBombTask
Avian only. Circles the target, dives in to attack, then circles again.
JSLookAroundTask
jp.jurassicsaga.server.animal.entity.obj.tasks.misc.JSLookAroundTask
Looks around while idle.
JSRestTask
jp.jurassicsaga.server.animal.entity.obj.tasks.misc.JSRestTask
Sits down when idle.
Navigation
JSFleeTask
jp.jurassicsaga.server.animal.entity.obj.tasks.navigation.JSFleeTask
Flees from a flee target if one is found or already set.
JSFlopTask
jp.jurassicsaga.server.animal.entity.obj.tasks.navigation.JSFlopTask
For aquatic animals on land. Makes the animal flop up and down.
JSRandomStrollTask
jp.jurassicsaga.server.animal.entity.obj.tasks.navigation.JSRandomStrollTask
Finds a random nearby position and moves towards it.
| Property | Type | Default | Description |
|---|---|---|---|
xRange | int | — | The horizontal range to search for a position |
yRange | int | — | The vertical range to search for a position |
Core
JSFloatTask
jp.jurassicsaga.server.animal.entity.obj.tasks.JSFloatTask
Makes the animal float at its eye height in water.
JSOpenDoorTask
jp.jurassicsaga.server.animal.entity.obj.tasks.JSOpenDoorTask
Allows the animal to open nearby doors.
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