The server config file allows the configuration of settings which are synced from server to clients.
The client config file is automatically generated at <your minecraft instance folder>/config/morered-server.toml
the first time a client or server launches.
Changes to the server config file while Minecraft is running are automatically noticed by a file watcher, causing the changes to take effect instantly.
The following parameters are configurable:
Parameter | Type | Default Value | Description |
---|---|---|---|
max_wire_plinth_connection_range | Non-Negative Float | 32.0 | Maximum connection range (in block units) for blocks can be connected by Redwire Spools or Bundled Cable Spools |
soft_tube_cap | Positive Integer | 400 | Soft cap on how many tubes can exist in a contiguous network of tubes. Items are transported slowlier in networks of greater size than this value, sigifying to the player that they have too many tubes. |
hard_tube_cap | Positive Integer | 500 | Hard cap on how many tubes can exist in a contiguous network of tubes. If a player attempts to make a network of greater size from this value, not all tubes in the attempted network will become part of that network. |
ticks_in_tube | Positive Integer | 10 | Base time in ticks that a moving itemstack spends in each individual tube block. Adjusted by other factors. |
max_items_in_tube | Positive Integer | 2147483647 | Max items that can fit in a single tube. A tube block will break if the number of itemstacks contained with them is greater than this value, dropping their items on the ground |
osmosis_filter_transfer_rate | Positive Integer | 8 | Osmosis filter automatic item transfer rate in ticks per item. The default value of 8 is the same as vanilla hoppers. |
max_remote_tube_connection_range | Non-Negative Float | 32.0 | Maximum range at which tubes can be remotely connected to each other. This also affects how many nearby chunks are checked for longtube intersections when placing a block. |
The default config file is as follows:
#Range (in blocks) that wire posts can remotely connect to each other.#Range: 0.0 ~ 1.7976931348623157E308max_wire_plinth_connection_range = 32.0#Soft cap on how many tubes can exist in a contiguous network of tubes. Items are transported slowlier in networks of greater size than this value, sigifying to the player that they have too many tubes.#Range: 1 ~ 10000soft_tube_cap = 400#Hard cap on how many tubes can exist in a contiguous network of tubes. If a player attempts to make a network of greater size from this value, not all tubes in the attempted network will become part of that network.#Range: 1 ~ 10000hard_tube_cap = 500#Base time in ticks that a moving itemstack spends in each individual tube block. Adjusted by other factors.#Range: 1 ~ 72000ticks_in_tube = 10#Max items that can fit in a single tube. A tube block will break if the number of itemstacks contained with them is greater than this value, dropping their items on the ground#Range: > 1max_items_in_tube = 2147483647#Osmosis filter automatic item transfer rate in ticks per item. The default value of 8 is the same as vanilla hoppers.#Range: > 1osmosis_filter_transfer_rate = 8#Maximum range at which tubes can be remotely connected to each other. This also affects how many nearby chunks are checked for longtube intersections when placing a block.#Range: 0.0 ~ 1.7976931348623157E308max_remote_tube_connection_range = 32.0
History
Version | Changelog |
---|---|
1.21.3-7.0.0.0 | Added soft_tube_cap, hard_tube_cap, ticks_in_tube, max_items_in_tube, osmosis_filter_transfer_rate, max_remote_tube_connection_range |
1.15.2-1.0.1.0 | Added to game |